Fantasy Plant #2

Since last Post I’ve done quite a bit of work. I completely redid my pod Material and added a stem. These are going to be my two main pieces So I thought it best to sink a lot of time into them.

This is the full unedited render

The changes that have been made to the pod are, getting the noise pattern to be the correct size and shape on the pod, using ss radius for the coloring instead of ss color, and using coat as the primary specular and using the normal specular pass to only set the anisotropy for the refractions.

The other thing that I was working on is Arnold AOV’s. They are a very powerful tool that allows for massive changes in post such as relighting. You are able to assign different shaders to different AOV’s such as AO and ShadowMatte. Using LPE (light path expressions) you are able to split up each individual channel to each individual light. Light path expressions look something like this, C<TD><L.'hdri'>.* this specific expression is to specify the sss for the specifically the HDRI light group. All the expression are on: https://docs.arnoldrenderer.com/display/A5ARP/Light+Path+Expression+AOVs. This is great for de-noising, shader tweaks, and relighting.

This is the same render but edited in nuke to have less diffuse contribution in the stem, more specular contrast, and less key light contribution.

comparison

original

edited