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Bradley Sakaguchi

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Bradley Sakaguchi

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Car Commercial #4

January 28, 2020 Bradley Sakaguchi

scene rendered in houdini

scene rendered in maya

These are two still frame renders, the top is Arnold for Houdini and the bottom is Arnold for Maya. I was able to transfer the geometry, lights, basic sharers, and particles (which I have had issues with in the past) to Maya from Houdini.

The next tests I am planning on running are camera, more advanced shaders, volumes, and rending .ass files on the farm.

The above image, is a test of transferring “Cd” data from Houdini to Maya through a Arnold shader.

Arnold shader network (Houdini)

add Arnold properties to geometry network

add Arnold properties to geometry network

This is how to export the .ass files from Houdini

This is how to import the .ass files into maya.

I was also looking for more reference from movies to get the timing and choreography of the UFO tractor beam.

← Car Commercial #5Car Commercial #3 →
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